So, I have managed to create a small rock formation that would be attached to the bridge. Because I can't afford substance designer/Painter at the moment, I will be making most out of photoshop and the paint feature in MODO to create my Diffuse, normals, AO and spec map. The quality won't be up there compared to using…
Hay Karyn! I see, so rather than spending too much time sculpting the arcs individually, I should sculpt half of an arc and duplicate it for both sides? And create two tilable textures, one for the top and one for the sides of the bridge? Great advice! I was panicking a little because I wanted to keep alot of the…
I managed to get more feedback from some of the creative community on twitch, as I have been streaming my progress. One of the main things is to vary the surface details/levels of the rocks I am creating, which should prevent them from looking flat. Last night I started the sculpt of the second rock formation and finished…
I'm having a little bit of trouble with creating believable moss, however I managed to create a more improved rock texture. I painted the texture on but wasn't happy with the the way my moss turned out. I'm going to look into creating realistic Moss substances, so I can paint that onto the rock itself. I am debating…
So I stayed up extra late lastnight until the birds started chirping at the break of dawn (need sleep...speaking weird), and given that I am being stubborn to myself albeit a good or bad thing, I wanted to look for ACTUAL ways I can think about creating my rocks. I searched for and found some lovely references, not just…