I cannot work out why the spec and cavity maps are inverted. The normal definitely is not and I cannot see any options to toggle inversion like in crazy bump.
Unfortunately not because nDo2 crashed since I posted and I lost everything. I repeated the same steps and this time the spec and cavity maps were not inverted... so I can only assume it was a bug. I'm brand new to nDo, is a crashing a regular thing?
Hi, I am having the issue where my cavity maps and spec maps are inverted. When I apply a metal material such as steel to a sword for instance, instead of the dirt that is applied being dark it is light. I tried to do the same thing in the old Quixel Suite as opposed to 2.0 and it works fine, so it just appears to be in…
Your full system specifications will be helpful in diagnosing this issue, along with whether you're using a laptop or a desktop, and any pertinent information leading to what's causing this issue to happen. If it's consistently repeatable, we can get it fixed quickly in the next round of patching. :smile: Please accept our…
The error message is enormous but begins with: System.InvalidCastException: Specified cast is not valid. I tried to take a screenshot of it but can't for some reason, nor can interact with the message in any way. I have to restart for it to end. I'm on a photoshop CC subscription, I have windows 10, and a GTX 980 graphics…
I need examples of what's happening in order to help diagnose this issue. Can you show me a step-by-step process of what you're doing which leads to this particular problem? Images of the input maps will help along with the final output maps and the steps taken to get to that point, so I can attempt to recreate it on my…
Are you loading a Suite 1.x project in Suite 2.x? If so, that's likely the root cause - Suite 2.x is currently incompatible with Suite 1.x due to massive changes in the software backend and material library functionality.