I've plugged in the textures created from Quixel Suite to the respective material nodes in UE4 but for some reason the texture comes out super shiny. I've read posts about others having the same issue and I've deselected sRGB for my spec/gloss maps and changed the nodes to Linear Colour however the texture doesn't change…
Hey Chinesetea - please post images of your material in UE4 (inside of the material editor, with its node network) - I assume you exported as RMA-packed? :smile:
An image of the model itself would also be helpful. :smile: However, I can see some of the issue already. It looks like you used a workflow preset in dDo for another engine. The Unreal 4 specs (RMA-packed and standard) don't export specular maps by default, and roughness maps are inverted compared to what you've got as…