I'd love clarification on the Polycount name too. Is it supposed to be a prefix for the mod name on disk, as in the .mod/.xml files we see from the mod tool? Or is it supposed to be the public name that appears in the Steam workshop?
No, see what I found out was beyond silly..... I tried for hours many different file names and eventually just wanted to make a single image work and named it Icon, but still didn't work. Then I figured hey, lets try naming it "icon" basically changing it from a capital "I" to a lower case "i." That worked, then I tried…
I notice the same issue with long names, that's for I make my mods in shot way name and after i rename these in workshop, to avoid all the conficts/issue through mod builder.
Try to delete the intermediate cache folder in your Skin project folder . Also if you change name to your mod delete any build with different name but same ID. Then build again.
make a mod folder outside my documents i.e desctop make a name "my mod" or whatever is your name mod, when you use tools make a atrib and a mod file in that dir with the same name as the mod , also open picture goes there , icons to icons skins to skins, after is the skin choise, then acording to your faction you will…
I'm having an issue with my sdkfz 222 scout car. I've created my new skin for it as part of my mod, but it isn't updating in the game. I've done multiple updates with other vehicles and those have updated correctly. I thought I might have given it the wrong fine name and I'm not sure what the original file name was. I've…
I would just edit in the workshop the name of your file. Go to "edit title and description" in your workshop page and just add the Polycount word in front of each description. You might want to find out from Kyle_Re if it's really necessary to re export with that in the name of the mod. That seems silly to be disqualified…
Out of curiosity, what's the name of your mod file and where do you save your mod to? I ask only because the modbuilder get's weird/buggy (for me) when the mod file name size is long(like WestGerman_woodland_camouflage) and also if the mod is saved in a folder other than on my desktop. Just a shot in the dark at this…