Yeah I would watch the color of your sun, depending on the time of day, the sun color is actually more of a white or a pure white if its a summer day near noon. If it isnt white, its a very very slight tinge of orange/yellow. Let the bounce light of your warm materials create the warmness on your surfaces. This will create…
I don't have a ton of experience with the UE4 set of tools, but one thing I was able to find in the UE4 documentation is the ability to adjust the SSR sharpness via a console command it looks like. This console command probably points to a value within the SSR value set, and can be saved for permanent use. Link to the…
Hey Meggie! When I made my Sampa scene I tried going fully dynamic too and imo unless you are making a game that requires dynamic day and night cycles you should stick with Static lights (static, not stationary as those are dynamic too). Using lightmaps not only is much much cheaper render wise, but you also get a lot…