Hey, Maximum! One only need to select the Unreal 4 post-processing option(s) in order to enable 1-1 previewing. 3DO's shader code is identical to UE4's code when either UE4 post-processor is enabled. :smile: If you continue to see discrepancies between UE4 and 3DO, please post images for us so we can take a look into it!…
Hello, I'm new to Suite 2 and really liking it so far, however, everything looks real good in 3DO but once in UE4 textures look a lot more saturated and darker. In suite 2 there are these two HDRi images from UE4 but selecting them and putting PostProcess on either UE4 options doesn't do anything like default UE4 level.…
Hi SYNAESTHESIA, Here's UE4, 3DO PostProcess1 and 2 in order. (UE4 image is a new level created and only sun rotated to have the light coming it from front). In the both 3DO images I have rotated the HDRi so the light is coming from front.
Okay got it figured out. When you are texturing in suite 2 you have albedo, roughness, normal and metalness channels.there is no specular channel there to work with because specular for non-metals is almost the same.But before they implement metallic workflow in suite 2 it was only for specular workflow like cryengine and…
2 Updates came out but this is still not fixed. Specular value is still wrong for metalness workflow. All smart materials also have specular values set for the specular workflow. None giving 1:1 look with UE4. I assume quixel interpret 0.5 in UE4 equal to 128,128,128 in photoshop. But it's not, and hence, all the smart…
Hello, I saw the 2.1.5 changelog. Not sure if this is fixed or not. "Fixed a bug in Standard shader GGX specular term" Is that referring to this particular issue with UE4 ?
I looked into the project and UE4/3DO have the same shading, but the lighting is a bit different in the skyboxes. It's something we'll take a look at in the future. Thanks for the report! :smile:
Okay so it was confirmed on the live support page that this is true and 3DO is not consistent with UE4. And with 2.1 out it's still not fixed and I'm not able to use the software yet. I assume this problem is still being worked on or it becomes the same mega scans story?