I think I may have found the problem, non-planer polygons to which the append to polygon tool can't fix, rather manually moving a point on each non-planer polygon is the only way.
Convert displacement to polygons derived from a displacement map on the mesh. You can't simply run convert displacements to polygons without first converting the mesh to a subd mesh, followed by converting the subd mesh to polygons in maya which gives you the dense geometry required, then and only then can you convert…
You must rename the object from JPEG to OBJ. I really don't know how how those Non-Planer polygons happened around the top of the mesh. Hopefully someone know how to fix without turning the quads into triangles.
I can't convert a polygonal mesh to a subdivision surface due to an error which the polyToSubdiv failed. I read it has to do with nodes for the mesh being tangled, and the solution is to export the object as an OBJ then import the mesh. I've done just those steps and the error continues; any other solutions whereas also, I…
If you want to convert displacements to polygons, you have to convert to subd. Although converting to subd doesn't work due to an error; I read one should export the object as an OBJ, followed by re-importing as an OBJ and that should fix the problem but it doesn't. I hoping there is a script that can clean up the nodes…