I can't convert a polygonal mesh to a subdivision surface due to an error which the polyToSubdiv failed. I read it has to do with nodes for the mesh being tangled, and the solution is to export the object as an OBJ then import the mesh.
I've done just those steps and the error continues; any other solutions whereas also, I can completely skip the import/export OBJ procedure ?
Replies
if yes dont use subd surfaces... they are old and outdated...
just go with poly (subD)...
could you explain that a bit more...
The hiccup is; I tried the above on a sphere, and everything worked, but on my production mesh, it won't convert, the polygonal mesh to subd, without an error. I read the solution is to export the mesh as OBJ followed by re-importing the mesh as OBJ to clean up stray nodes etc. I tried the mentioned solution and that didn't work. Supposedly there is a script, or you can run a script that will do this work for you, which mainly cleans up dirty nodes in Maya so there are no more problems, where that script is, not sure if I came across it on this forum or not in my searches ?
2. if your geo doesn´t convert it´s usually not built very well so exporting as obj and back in will do nothing for you. "cleanup" maybe shows you where you geo has problems.
Smoothing a mesh adds geometry to the actual mesh, whereas converting it to subD rather adds geometry to a duplicate mesh; keep it separate.
nonplanar polys should usually not be a problem when converting to subD.
anyway upload the mesh and i can have a look.
or idisplace... http://www.braverabbit.de/ideform/
How do you sent someone a file on this new forum ?
file send via pm seems not possible but attach it here will give you a better chance of someone helping you.
you should check your mesh for "edges with zero length" and remove one of the loops they are connecting or just merge verts with a low tolerance.