https://youtu.be/2nFzlEA4LEA This tutorial focuses on taking a dirty mesh from Blender into Zbrush and Keyshot. I created this mesh with a lot of boolean operations via a script by MasterXeon1001 called Hardops. This script is very useful in quickly chopping up your mesh. The problem is the geo can be really dirty and…
Because it's a tutorial for using Blender. You're bringing in an argument unrelated to the topic. But yes, CAD software would work just as well for this. I forget who did the demonstration at the moment, but I think they pioneered this workflow looking for a quick way to bring CAD models into the mix.
That's like saying 'why are you playing that music on your guitar that you've been playing for 10 years? A cello has strings as well.....play it on the cello....'
to be honest i still confuse about this technique. if the topology dont matter why not using CAD software like (fusion or autocad). Can somebody answer this? rather than "i can do this fast way with blender because i set my hotkey", "its easy UV in blender", "blender its free".