Hey Polycount, I've been practicing on a handpainted environment in UE4. Been working on it for several days and would like some crits and direction. There's a lot of work but here's what I have so far. **CONCEPT** (Mike Franchina)
this is awesome, i really like the way its going. I'm doing something similar but in Marmoset Toolbag 2 but the results you've gotten from UE4 seem intriguing :)
Thanks! I used UE4's landscape sculpting tools to sculpt the terrain and texture it. For the blending, I just used "height blend" as the blending mode in the landscape material for the grass, and used a heightmap of the grass for the blending.
@JAMESMEADER Thanks! Its too much stress to do it in Marmoset. I'd use Toolbag for smaller scenes. UE4 provides much more control :) @XHI C: I used in-engine landscape painting system. I created a terrain material which has various textures, and "sprayed" or blended them on the landscape. :)