Hey guys, I'm bringing my model to Maya from Zbrush and I'm having some problems with the normal map, particularly in the facial area. I created UVs in Zbrush, but I'm not very familiar with the UVing process in general. I'm not sure if they're the problem/how to fix it, or if it's the map itself. Here's some images for…
Thank you! I'll check out the baking. I also realized that I had to turn symmetry off when doing UV unwrap in Zbrush. My model isn't perfectly symmetrical so that's what caused the misalignment.