That looks to be the equivalent of a '*.def' file, a 'definition' reference file that collates together in one place all the data needed for a working character. It doesn't have anything to do with MD5 output per se (in the sense that its not a product of the export process). If you're having trouble with it just comment…
Oh hey Kat, I actually had just registered on your forum haha. That is interesting I didn't know about this .def file, would need more info on that as I've never heard of it. I had tried renaming my bones to the ones listed in the animation.cfg but I had received an export error, the rig is straight from a HL player model…
Hello, just looking for help for a certain issue I am having. I am very fresh when it comes to modelling, but I am slowly learning the curve. Anyhow, so there's this awesome open source engine called Tesseract, which is a fork of Sauerbraten aka the Cube 2 engine. The player models they use are in md5 format (which is…