I don't have much time so I'll keep this short. Be careful of the curve editor, it can be quite a addictive drug. Work with it, understand it, play with it, try it! Then discard it. I hardly ever go into it, the only reasons I open them is to: - Get rid of any keys on top of each other - Euler filter. I'm sure there are…
The curve editor is a beast all in it's own. It can be amazing. It can be horrible. In your case and in my opinion, yes, you did ok by deleting those keys. I would have done the same thing. Nice smooth curves like that are great for starting cycles. When you become more advanced, and get more experience under your belt,…
Thanks @limeforce . I toned down the arm swing a bit. Here's the final animation: I have a question about curves. i bumped into this while animating the arms. I started by setting the key poses and refining from there. But the speed of the rotation of the arms was inconsistent. So i went into the curves editor and saw that…
Curve editor is a tool you will need to use a lot, I don't care what the posters above say :) It's something you'll want to just leave open on the 2nd screen or down below whenever you're past the blocking stage. Like Slipsius said above it is not a tool you animate "in", you animate in the viewport, but you will also end…
Oh awesome! Love that you`re digging into animation as an enviro artist! These really are a great start! It shows you've got a good understanding of animation already, which is always a plus! Bounce 1: It's a little hard to crit with a flat texture like that. Without being able to see the spin, it seems like it's sliding…
Hi, I am by profession an environment artist. But recently i am getting more and more attracted to animation. So i decided to start learning some in my spare time. I started with the basics , bouncing ball (3ds Max) Then i started following some tutorials, and as i realised that what seemed the best are in Maya, i switched…
Thank you all for the fantastic advice. This is stuff i can't get from tutorials. I've started work on a simple attack animation, and i'm starting to understand why poses and breakdowns are so important. I'll try to keep in mind what you all said , about the curve editor. @slipsius i'll fix the hips . i made the clip by…
Thank you for the great feedback Slipsius. You gave me a great morale boost. I downloaded the rig you mentioned, got excited and tried my hand at a basic walk cycle. Here's a rough block-out I will revisit the bouncing balls but i was too excited to try this out. I have a couple of questions: Should't a rig like this have…
Each to their own I'd say. I've only be working in this games company that I'm currently at for over half a year, started off with the curve editor by my side as I always did. 2 months in I was told to try and experiment without out. By the 4th month I had already realised I was improving without the need of the curves.…
I consider myself still a beginner even after 3 or so years animating and generally use the curve editor for clean up like you did, I just don't like looking at a mess of keys. Like Slipsus mentioned be careful deleting keys though you could scrub back and find a subtle follow through in say the wrist is now all gone.…