Hello, I was wondering if there is a better way to let light shine on models. Now, I already know about the standard shader and global illumination, but I am convinced that other developers are using something different to let their games shine. For example FireWatch graphical style is achieved though photo realistic…
There is no "better" way, it's just a matter of making some artistic decisions and having the technical ability to execute them. Shaders and image effects are important. Shaders let you control how the light, shadows and texture are interpreted. If you can control the shading, you aren't stuck with the standard shaders.…