I remember trying it there ( double click - mesh) but I'll check once again. Thank you very much. Btw, still about the materials, anyone have a good fast/practical solution for the 1meter = 1 meter texture/mesh Unreal marketplace requirements, when using 3dmax? I'll post some picture of what I'm working on tomorrow.
I've been trying UE4 and I'm planning to send something to the Marketplace by the end of the year. I created meshes in 3Dmax, exported and then created the materials on the engine. My question is if anyone could please explain, How do I "lock" this material to the mesh? Is there any way to make the mesh attached to a…