Hello Everyone, we started to do our FYP and we want to post it here to get feedback, and advice from you guys :smiley: and I hope with this project we learn a lot. the showcase about environment its in a city with military . we started with sketch and gather references. here mock up for the city. and here some buildings.…
we finish unwraping uv for all buildings the question is do we need to balance all uv then start do the texture or do the texture then assign uv according to it ?
Yes the correct way would have been to make it modular. I would try using UE4s import options to generate lightmap uvs and if that didn't work then I would either break it apart and make it modular or only use realtime lighting. It is not going to be worth it to set up lightmap uvs like this manually.
Hi guys, we start texturing most of the building. -- for light mapping how the best way to prepare it ? since the building is attache and not modular. I am doing like this : is it a correct way ? need helps for light map. thanks
Aren't those meshes modular? doesn't that mean that the best way to approach it, is to just Lightmap one of the Tiles? Gives it more space in the UVW, which should be better overall? I maybe wrong! =)