Finally finished this little side project. Overall satisfied, could've kept nitpicking at small things but I want to move on from this, at least for right now. Edit: I kept trying to scale the hips on the low poly model but angles got too sharp after a certain point. Goal was to keep it low poly(ish), bit of optimization…
Hi there! Happy to see someone working on that concept, this guy does really cool stuff. Just couple of ideas of stuff to work on, The topology especially needs a whole lot of work. The topology should be used especially to keep the silhouette of the character. The shoulders area and hips-legs especially have a lot of…