the polycount really depends on the type of game, platform and the object which is tough to explain a hard number for. The best way I have heard it explained is (for current gent console or pc) Use as many polys as reasonably possible to maintain the silhouette of the object and makes it easiest to texture/bake normals. I…
Hello everyone, My name is Alexander and I am currently working in the visual effects industry as a Matte Painter/Environment artist but now I am looking to switch career to Environment Artist for games. Software that is useful for games: I have basic knowledge in UE4, deep knowledge in Maya/Photoshop and solid skills in…