I think everyone knows that Maya is the industry leader for animation atp, but what I'm wondering is just how much of a lead it has? My guess is that Max has about 1/3 of the market share in this area that Maya does, but is that accurate? Even though I don't think PC has that many animators (it's no 11 Second Club at…
In terms of animation, it sounds like Max is on it's way out in a professional setting. Autodesk is apparently cutting animation support in the next few years, so studios are jumping ship. You`re more likely to find a studio using maya or motion builder for animation. Most gravitate towards motion builder for mocap stuff,…
animation side in mid-sized places and up is normally maya in my experience. not so much for features but simply because it's the standard and what a lot of experienced people are used to work with. you can quite easily attract hires and adopt solutions from animation and film places. try that when you're strictly…
Yeah, like Eric said the tech art or animation subforum would be more helpful for you maybe, but for me personally at CD Projekt Red, we use motionbuilder for mocap stuff (like mocap clean-up and editing) and some keyframe animations. The rest of the keyframe animations are done in Maya. Same at the animation studio I…
Out of the studios I've worked for, 7 used Maya, and 4 used Max, 2 of them used something else. If I get to choose, I always choose Maya for rigging/animating
I can't say on a professional level as I have only ever done hobbyist animations, I would be very interested to see what others say about this because I felt max had the superior rigging bone system via Cats, yet painting weights in max for some reason seemed to always be 10x more of a nightmare than Maya which after max…
There's an animation subforum here. Probably get more targeted replies in there. Would you like me to move this? Most of the studios I've worked with have used Max for their rigs, but that's because they were already using Max for modeling, animating, and exporting too. It's not that easy to switch packages once you've…
Ah, I editted my post. I think eric is right on that one. I have seen a bunch of studios switching over, which i think is why i thought the rumours were official. that's my bad. https://www.reddit.com/r/vfx/comments/z8o09/autodesk_is_no_longer_going_to_develop_3dsmax_and/