Hi there, i have 2 test shots for the same model/map. One rendered in maya one in max these are the results with 1 sphere light source and basiv vraymtl max maya i cant figure out what causes the quality loss in 3ds... someone have any idears? my settings for max are identical to this (if u might ask)…
maybe a little big :S. Well the first one is rendered in my comp / both are 3ds max rendered same basic material same displace settings Second is iimported in the cggallery test scene... its so weird and annoying...everyone is mentioning the displace settings and stuff but nothing about this problem ... any idears are…
thx for the answers. i am test rendering again just to show u what it looks like in the scene from cggallery (both in 3ds max this time) i checked gamma correction in preferences in both scenes its 2,2 texture isnt filtered or blured in both scenes but yes its true it realy looks blured because u can see the details…