Hello Polycount! Me and my friend formed a small game company: ODDROK about a month ago, here is our first game: POWER HOVER. It's a action game about hover boarding robots! We are almost done with the game(submitting to app store as we speak, so to speak) so I think It's about time to share something on the Polycount as…
The game is done! Releasing real soon on appStore (3.99$/€) Here's the final trailer of the game: https://www.youtube.com/watch?v=NHUDlZ9sgJQ now we start to prepare the next update. I've got plenty nice level ideas that didn't make it to the launch version.
Power Hover has now been downloaded over 4 million times on Amazon, Android and iOS devices. Pretty insane number! Anyways, we are now trying to bring it to Steam via Greenlight. The game looks really nice on HD resolutions, full AA and 60fps. Playing the game with proper controller is pretty cool as well :) If you have…
Whee made it to the Polycount news feed! Thanks for the comments. We are looking at other platforms, but as we are a small studio we focus on getting iOS version out first. I'll keep you posted when there's more to tell, probably pretty soon. Unity is really handy for porting stuff. Any specific you want to know? All in…
We released new content update for iOS(also Apple TV version same time) on Thursday. Here's a short trailer showing off new levels and character: https://www.youtube.com/watch?v=gXIxAlqMxeA Few shots:
Here's a little making of screenshot from Modo showing how I map the object and the base texture source of all the colors in the game. close up of the yellow upper part showing ugly&fast uv mapping to it's finest detail :)