Hi guys, I am currently trying to get my head around creating custom vertex normals in max 2013. So far I love them but they only seem viable on large flat faces or simple assets because 'out of the box' max makes editing them so fiddly and time consuming they defeat their own purpose. I have read the popular thread…
We have SyncViews script here on the wiki, plus some more resources. http://wiki.polycount.com/wiki/Vertex_normal#3ds_Max I'm going to look around for more recent tools and threads, I believe there have been a few recently.