There is a thought experiment done by a philosopher named John Searle to demonstrate the difference between a conscious being and a computer. He places a man in a room and has him follow a long list of instructions for converting the English language into Chinese. He can convert Chinese, but he doesn't truly understand…
I would agree with this. I think a few people were confused about what I meant. For example, it is important to understand why one should use all quads, but it is impractical for non-tech artist to memorize and comprehend something as deep and specific as Maya's actual Captian Clark smoothing equation. At what point does…
For example, you are supposed to use all quads when modeling, but very few people I know personally actually know why. This alone is a problematic statement. Different modeling tasks and end products require different approaches. Overall, I think it's pretty obvious that understanding the technicalities behind this field…
I think 3D is one of those things you understand and learn more by doing and seeing versus reading. Reading of course helps, but you do something enough times and you'll start to recognize patterns. It also is quite a bitch to describe something to someone like proper edge flow for animation by only using words. I'm not…