just look for maya tutorials, none of the modeling tools are different. they may be moved around a bit but they are named the same. ultimately the software you use should be what you are comfortable with using. I personally have never seen the appeal of blender other than the fact that is free. but I just typed "maya Lt…
I will give this Modo a look and read up on it. As far as 3D skills go, I'd say nill, but I've been drawing the concept art and I have designs already in my head for the environment, the objects, the character, and the enemies (all robots to make my life easy with the modeling). Now what I am trying to do is make them, but…
So, I'm making a game solo and have to learn to model. I've toyed with blender a bit but I'm having a hard time with it. Maya LT is an alternative I see, but everyone is using Blender and has suggested it. So here is my question. Which is easier to use for the purpose of making a game for the Unreal Engine 4 for a complete…
This is all just my opinion. You should check out Modo as well. Maya is a lot easier to learn and use than Blender. You can get an indie version on Steam for $30 a month, but that also comes with the Stingray game engine, but that doesn't really matter if you just want to use Unreal 4. I've never had any problems getting…