So, I'm making a game solo and have to learn to model. I've toyed with blender a bit but I'm having a hard time with it. Maya LT is an alternative I see, but everyone is using Blender and has suggested it. So here is my question. Which is easier to use for the purpose of making a game for the Unreal Engine 4 for a complete…
Whichever program you use in the end, the important thing is that you keep practicing, especially when facing problems and frustration. Creating a whole game just by yourself is very ambitious. Blender is not easy to learn, many people criticize the GUI, which I actually like a lot and wish other program would copy…
This is all just my opinion. You should check out Modo as well. Maya is a lot easier to learn and use than Blender. You can get an indie version on Steam for $30 a month, but that also comes with the Stingray game engine, but that doesn't really matter if you just want to use Unreal 4. I've never had any problems getting…
Those export issues have mostly been ironed out. It's smooth sailing now. I say stick with Blender, most of the UI problems people have are from crossing over from other packages. In terms of modeling it's as capable as anything else out there, and it has a strong community.
I will give this Modo a look and read up on it. As far as 3D skills go, I'd say nill, but I've been drawing the concept art and I have designs already in my head for the environment, the objects, the character, and the enemies (all robots to make my life easy with the modeling). Now what I am trying to do is make them, but…
just look for maya tutorials, none of the modeling tools are different. they may be moved around a bit but they are named the same. ultimately the software you use should be what you are comfortable with using. I personally have never seen the appeal of blender other than the fact that is free. but I just typed "maya Lt…