Hey guys! I have recently been using a few rigs who don't have an automatic IK/FK switch. So far I have tackled this by switching to IK or FK and tried to move the controllers manually so it matches the first pose, but this method means that the animation sometimes will have a pop between the frames where I switch from IK…
I hear ya I've been working on this solution since switching over to Maya. Grappling with Melscript since day 1 has been a huge learning curve. But, thanks to the Technical forum here, I've managed to carve out a large chunk of it. It's far from perfect, but I'm hoping by next year I'll have everything wrapped up in a nice…
Yeah this sorta has always been an issue. Most people try to just plan their animations around the limitation and when it needs to happen they would "hide" it in very fast motion on over 1 frame. Or just muscle it in. If doing something rather complex a technique that I heard of would be to place locators in world space to…