This only happens when smooth mesh proxy is on. Is there a way to fix it? I'm guessing it has to do with cameras but I havent found an option for it yet. If you look close enough you can see the wireframe 'trickling' off and on the 9mm bullet. I never noticed this before until just now. But it seems to ONLY happen when…
You may still get clipping even after adjusting camera clip planes if your model is extremely large compared to your scene's unit measurements. Try switching to meters and readjusting clipping planes. If that's not the problem try changing the Subdivision Method from OpenSubdiv Catmull-Clark to Maya Catmull-Clark. I think…
It's the usual Zbuffer errors, I don't know what software this is but you can try playing with the camera clipping and that might fix it but this happens in all software to varying degree's nothing to worry about.