Hi guys. Learning zbrush and have some things Im confused about. When to use dynamesh? Lets say I make a table in Maya, then bring into zbrush to add detail...why would I need dynamesh? Why can't I just divide my mesh as many times as I need to add the detail that I need? Isn't dynamesh for sculpting things in zbrush from…
With dynamesh you can sculpt without having to consider topology and the distribution of polygons across your mesh becomes uniform, So you don't have to worry about stretching or whether or not you have enough geometry to sculpt in additional features. You don't have to use Dynamesh from scratch, you can also use it to get…
interesting. But what if the sole purpose of my mesh in zbrush is to just get a normal map baked out for my low poly? Why should I worry about good topology on the zbrush sculpt? probably stupid question, I know. So in my case, if I'm adding detail to a table, I can just divide a bunch of times and add my detail and that…
If your base mesh has evenly distributed, clean topo then you can subdivide and sculpt normally no problem. However if you're starting with low poly table with a few big flat polygons for the surface when you subdivide all the density will be in the edges and not enough to sculpt with on the surface. If you Dynamesh you'd…
I mostly use it when I have a mesh that looks good in Maya, besides the topology sucking for sculpting-- and I need/want to sculpt it. Situations where you're happy with the shape (and weren't paying attention to topology), but need to add detail and such. Sometimes I'll bring in a mesh from zbrush, and I find I want to…