Peter K goes over an interesting work around to fix details that normally skew when baking normal maps Take a bolt for example, baked to a flat surface. The angle of the cage often skews the bolt, but not if you follow Peter's advice and insert a skewmesh into your baking process... 3dsmax…
garrialo, the big problem is that you're editing the mesh normals, which will cause smoothing errors in a lot of cases. You don't see it on your example here because the top faces are totally flat and split on their own smoothing group/with hard edges around. If that wasnt the case (often with more complex models) you'll…
garriola83 I think that will work in a handful of cases but ultimately has a fatal flaw because the normals of the final low poly won't match the edited clone. It might work for a few things because the normals are "close enough" or the flaw is in a place that is hard to see. Peter's method doesn't have that issue because…