Hello Everyone ! Thank you very much for your kind words, @Makkon: a yeah it's a pity that there isnt any use of this script for Games yet. But I am planning to somehow make it possible that to bake the hair onto the original polygon meshes 's texture ( diffuse, spec and normal channel ) . If everything goes well , I will…
Thunder Cloud Studios has a great looking tool for generating and controling hair from polgons "GMH2 (Geo Maya Hair 2) is a more advanced version of GMH script, specialized in hair modeling & stylizing. User can easily model complex hair styles using traditional polygon modeling method and convert to Maya Hair using GMH2…
@ThunderClouds: "a yeah it's a pity that there isnt any use of this script for Games yet. But I am planning to somehow make it possible that to bake the hair onto the original polygon meshes 's texture ( diffuse, spec and normal channel ) . If everything goes well , I will do it in next version of GMH :) ." YES! This is…