I've been getting back into texture work and am always interested in reading ANYTHING about HALO art. Even this old stuff! :) I noticed one of the screenshots, https://s3-us-west-2.amazonaws.com/polycount/halo4/m80a.jpg REALLY reminded me of DOOM 3 and I checked and sure enough Kenneth Scott was a senior art director on…
"The majority of the game was lit statically using a baked-in lightmap method. This static lighting solution allowed us to achieve very realistic lighting results with full global illumination and ambient occlusion. A specular term extracted from baked spherical harmonics helped bring out the forms in the modeling work and…
Incredible work from everyone at 343! Loving Halo 4, both the campaign and the multiplayer, and it all looks incredible. @matt luxton: just taking a wild guess, I'd say they could keep their models with 1 smooth group and have the UVs less subdivided, because with the Normals matrix synced to the engine, there would be no…
Do we ever have a treat for you. Some members of the amazingly talented environment art team over at 343 Industries have put together an article on creating the environment art for one of the largest releases in video game history - Halo 4. This article was written by the artists at 343 Industries - not us - specifically…