It's definitely most awesome. It seems more like actually writing code in HLSL just with nodes, but to think about it, it might be not so comfortable for most artists since basic hlsl knowledge is required. The UDK editor eliminated a lot of that tech stuff. Anyway, Kris get hired by Valve in 3...2...1...Go! :D
Looks absolutely amazing! Totally digging how he kept the HLSL pipe and exposed the PS input and output nodes, and I assume the vertex input/output nodes are available as well!
One of the most frequent complaints of the Source engine is that it doesn't have a node based shader editor as some of its younger competitors. Consider that fixed.Biohazard or Kris has released just such an editor for the Scource engine. Please watch and drool at this Youtube video, same as the one below, as…