Hi guys. i am working on my graduation project, so i am using SP for the texturing. i switched the alpha blend shader, then played with the opacity for the helmet glass. everything is fine in SP, but when i import to UE4 ( UE4 PACKED ), the hole mesh become transparent once i switch the Blend Mode to Translucent. here is…
actually, the png file once opened in photoshop, doesnt hold any alpha... only RGB.. well yes, i guess its better to put the transparent part in separated id then apply to it a specific material. Thank you