So I'm working on a project and I'm using it as an good opportunity to gain fluency in these tools. I've created several pretty basic .sbar exported substances in Designer for use in Painter where I figured I'd take the basics and go the rest of the way to creating a fully detailed and fleshed out level of texturing for my…
The naming matters on the output node in Substance Designer, the name of the bitmap you use doesn't matter. Just make sure the output node you plug your bitmap to has "normal as its identifier. In Painter, normal data will be blended with height data, so you can bring a substance that has a normal output (add the normal…