> Missing update from 12/17/2015. This post didn't get uploaded successfully for some reason. > I wasn't kidding when I said that the next update would come very soon, so here it is. This is a preview of the five now completed gesture animations... > Flipoff animation...…
> Here's a quick update on the progress of my Austavin Quake 2 model. The Run and Standing Attack animations are now completed. > Run animation... http://creamyg.jdluke.com/Projects/Character_Models/Austin_Luke/Movies/Animation_Tests/Austavin_-_Run.avi > Attack animation...…
> Anybody still play or even remember Quake 2? I'm working on a new model for the game of a character named Austavin, which is the alter-ego of my 15 year old nephew Austin. The mesh and skeleton are already completed, as is the stance animation, but I still have a long, long way to go before the model is completed. The…
I think some of the parts of your mesh may be too dense for a Quake 2 model. The md2 format has quite an inaccurate grid of possible vertex positions. Even on those extremely low polygon models from back in the day (around 600 triangles for a character), vertex swimming was very apparent. The original characters that came…
> OK, next update. The three Standing Pain animations and the Jump animation are now completed. > Pain animations... http://creamyg.jdluke.com/Projects/Character_Models/Austin_Luke/Movies/Animation_Tests/Austavin_-_Standing_Pains.avi > Jump animation...…