Hello guys, for those that are interested here is a quick preview of the upcoming free upgrade: ---------------------------------------------------------------------------------------------------------------------------- https://vimeo.com/215427084 Core: - Some stability fixes. A lot more coming soon!! Workflow: The…
I emailed the creators of Hardmesh about a 3ds max version of plugin. They say their code is portable and they consider 3ds max the first candidate. Please mail them with some encouragement ;-) "Thank you so much for the interest in Hard Mesh! You are not the first one that wants a 3d max version, along with other…
Please mail them with a request to make this for 3ds max. If it works for Maya, it should not be impossible to transfer a part of the code. Or is there someone who could make something like this?
It should be possible to implement this in 3ds max (using a lot of the already existing features). The code should: 1. Use the Existing Booleans features of 3dsmax (for example the new Bool 3) 2. Cut a strip where the meshes intersect of a variable width in both meshes. 3. Create a 'chamfer' strip between the parts of the…
I toyed with the demo for Hard Mesh for a while, it's quite nice and intuitive- it's basically an extension to the boolean workflow with some smart code. One feature I liked was that you set the output sub-d levels per-operation in something like a layer stack. So you start with a relatively low base mesh and cut some…
I agree. It looks really nice, but not at the price, and it looks like a lot of undo+test. Probably too heavy to keep in a history node that you can keep tweaking, unless there's a video that demonstrates this? It's hard to say since there's no single feature rundown video. It also looks like it really kills any idea of…
Yeah echoing the general price point sentiment but considering ADSK's aggressive "Marketing" policy in terms of 'optimising' their product line profit margin of late, I mean quite honestly at the end of the day couldn't have come as any great surprise. I also remember reading the initial beta testing results blogged by the…