I would really love a full tutorial on PBR based workflow tutorial for SD, from modeling-UV and then texturing inside SD. I also want to create Textures with like layers sort of properties which can have decals appear with randomness and really use one texture for whole floor whether be 64 feet or even larger, using 4 feet…
I really recommend Substance Designer. I also make tutorial now on UE4 asset texturing with it. I will publish to youtube the final one. There is one here
Hello Everyone. I'm currently planning to do a demo game project using Unreal Engine 4. I want advice from you guys, related to content generation in 3d software and then imorting it into Unreal in way that it is time efficient and easy to handle, since we're just two guys doing all work. So I need your recommendation. I…