Yeah Maya doesn't use smoothing groups, I might drop it into Max to take a look. And looking back at it I have no idea why I separated the caps... Thanks for the help you guys! I will post new pics as I progress.
Hi there, I modeled a simple grenade so that I could make a low-poly version and a high-poly version that I would then use to bake out a normal map. I am using Maya and xNormal at the moment. I hope to use the Quixel Suite with this asset, as this is more of a learning exercise than anything else. Right now I do not have…
Your smoothing groups are pretty bad. thats why your getting faceted faces in your bake. I fixed your LP. heres the DL http://dropcanvas.com/#724Km841S0sL33 Heres the normal after. Also this was baked in modo. but should be fine in Xnormal etc. also your UV map like m4dcow pointed out is pretty rough. EDIT: Also i forgot…