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Grenade - Normal Map issues

polycounter lvl 7
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d3ltus polycounter lvl 7
Hi there,

I modeled a simple grenade so that I could make a low-poly version and a high-poly version that I would then use to bake out a normal map.

I am using Maya and xNormal at the moment. I hope to use the Quixel Suite with this asset, as this is more of a learning exercise than anything else.

Right now I do not have much experience with xNormal and have run into an issue.

I started with a low-poly which I unwrapped. Then I added edge loops to reinforce the edges when I smoothed the model. So I duplicated the model with reinforced edge loops and applied a smooth to it. I then used that as the 'high-poly' and baked a normal map to the 'low-poly'. But as you can see once I apply the normal map it looks terrible.

I am not sure what caused this. I set the texture size to 2048x2048 with edge padding set to 16 and the bucket size set to 32. The renderer was set to 'Default bucket renderer'. And lastly the Antialising was set to 4x.

Any tips and advice would be greatly appreciated!

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