To get Blender more in sync with how Modo does UV selection, enable the UV Sync Selection button pictured here. Select a UV face and press the L key to select the shell in the UV Editor. .
I bought the Save Selected Add-On for $5 from the Blender Market which gives me Modo's Export Selected Layers as an lxo file -- something that's been a part of my workflow. I like modeling things in context and then saving off clean versions. In Blender I use File > Append like I use Import -- to bring models from other…
You can change vertex size in Blender by scrolling down in the Themes menu in Preferences. The default is 3 pixels, which feels very close to the tiny object origin in size. I doubled that value to 6, which is closer to Modo's default vertex size and also makes it easier to select vertices.
Modo's Group Selected Items exists in Blender, but it's different. You have to enable the Add Mesh: Extra Objects Add-on to get Parent to Empty to show up under the Add > Mesh submenu at the very bottom. Ctrl-G (Modo) does something else in Blender. I assigned this to the Shift-P hotkey, instead. Thanks to Lukas Stratmann…
I'm not a super avid Modo user these days but I'll tell you what I know about how Blender's selection and normal editing compare to Modo. Selection isn't smart like Modo in that you can't press the up arrow and continue the selection. However, checker deselect does that job in the majority of cases. There's also the…
Blender has got various selecion modes tab assigned to shift+g by default. you can select by angles, face orientation, coplanarity and whatnots. made me try to immitate that menu by using modo scripts in modo. I also liked how blender memorizes the hard edges and creased edges automatically. vert easy to selectedges with…
After more than 2 years with Modo I'm starting to look at other packages. Right now I'm consumed by studying Zbrush but I'm thinking about switching my main 3d app as well. 3d Max is out of my financial reach so I'm thinking about Blender because it's free and uses modifiers. So any fellow Modo users who switched to…
E will extrude whatever you have selected. Vertex, edge, face, bone, curve point, etc. Alt+E brings up a list for other extrude operators such as extrude individual faces. The default input/keymap in Blender is still extremely difficult to learn though. It isn't designed how any artist would probably design it. It's…
I find Blender to be an excellent program for modelling in my opinion. Its reliance on hot keys and its choice of paired keystrokes to functions, are great. I used both Max and Maya before Blender in some University Classes, I ended up abandoning them for Blender as I started learning the interface. I find Blender to be…