"Based on a survey of 10,000+ app developers" It's obviously skewed, and this is why. People who develop generic apps lean towards generic solutions; for mobile games that means custom code and unity. It also massively depends where these app developers are being surveyed and how many of them were actually developing games…
I wouldn't call it elitism either - Unity is almost certainly one of the most common choices of engine for mobile games - but people will call out bad data when it's presented to them. In this case it really is bad; it almost feels like it's deliberately presenting Unity as a wider used choice than it really is for the…
I've been wondering for a while if the situation will get better in coming years or not. I don't see the barrier of entry growing any time soon, so I guess it comes down to whether publishers like Steam improve their system so good games get more attention or continue letting them be lost in the shitnado.
I think as the next couple years come up, that "AAA Dev on Unity" number will grow. I've been seeing some incredibly good looking games that I thought were Unreal based, actually Unity based. Either way, there hasn't been a better time to get into game dev then now, so many great tools available! Now stop reading and make…