I'm the same as you but I think it's best to just get the modelling and UV layout done in Maya and then use UE4 to apply your diffuse, bump, spec etc, maps of your UV layout onto your model inside of UE4 :)
Hello, I was wondering something regarding the texturing process..... So lets say you created all the textures(color map, diffuse, specular, bump ect). Is there a tutorial where it shows where to plug these textures in Maya? I know how to do some, but there are a lot that I don't know(like ambient occlusion). Not sure if…