Hi, I'm a student for Game Art and I will be graduating soon. I only recently started texturing for PBR and have been struggling to transition to it from last gen texturing. My last gen textures have never been amazing, but they're better than my PBR textures. So I have been studying up more on PBR the last couple weeks…
Alright I'll try creating a real sword first then. The problem I'm having is I don't know how to go about creating wear patterns and dust and surface variation. I've read up a lot on PBR and understand it fairly well. It's just applying that knowledge that I'm struggling with. Like using a crappy brush to create a grimy…