Alright so every time I try and add an IK handle to a leg joint chain, and then move the IK handle, it rotates the top joint in the chain slightly. I'm not quite sure what's happening with it so any help would be appreciated! I attached 2 pictures for a clearer explanation Thanks
@allebasi, just ignore them. Those are super tiny rotation offsets, that come from the iteration of the ik solver. They wouldnt be displayed on my machine, where i see only threee digits after the point. You will probably never touch this joint during animation, just let the IK do its job :)
Usually, we never touch the ikhandle, directly. The Ik handle should be a child of a Controller. The Controller should be zero'd out before any linking between the two is made. Once the controller is linked with the ikhandle. Try moving it around. Then putting it back to 0 on the x,y,z transform channels. If the rotation…