I'm working on a low poly game with a pixel graphic aesthetic but I'm having problems with my pixels getting warped when applying them to a model. Here's part of my texture http://prntscr.com/8h24yv And here's a close up of the window http://prntscr.com/8h2515 Now here's how it looks in unity http://prntscr.com/8h259r I've…
Yeah it really looks like a compression issue. Make sure your texture is set to truecolor and filtering is set to point (from bilinear), and apply the new settings.
Tried both of these but neither have worked, I've tried every type of unity texture import setting and still I get weird blending of pixels. Even if I put the texture on a plane in unity is still happens so I it can't be anything to do with the geometry http://prntscr.com/8h692z When I save the image as a PNG it looks…
Ok dug into the compression settings a little bit more in unity and went into the advanced settings for texture type. I turned off mipmaps, turned them on, changed the settings and nothing worked, so then I just randomly tried the texture type "cursor" and it's fixed it :S I've googled cursor texture type in unity but it…
That's almost definitely a compression issue. Have you tried the compression setting "Automatic Truecolor"? Have you made sure there's nothing weird in the alpha channel? Have you disabled mip-maps?
I've had this kind of thing happen before when leaving the triangulation up to unity. Try manually triangulating inside of your 3d package before exporting to unity. In some cases you'l see that distortion happening as you triangulate, when that occurs try alternating the direction of the triangle slice