That's great trick! We could make it look like its really actually built from modules. Put a trim there, yeah! Actually bridges and almost all such elements are modular, so its matter or research.
This is really stupid question, but is baking normals necessary for all assets in games? To bake, for example handrails and such would be a very time consuming. I have seen a lot of tangent basis discrepancy in triple-A games and some of them don't even bother with baking for other than weapons and key NPCs and maybe some…
Thank you for replies, and really good advice. I am trying to figure out how to smartly place and pack my UVs so that this will all come together. I also get the sense that my models could use a bit more geometry. I will post my results of the revision tonight.
Depends on the game's pipeline.I know many games that didn't used that much of baked assets,like Alien Isolation for instance. Basicaly,this technique uses more geo on you props to give them details that had to be made with a Normal Map.All other small details are added with a tilling Normal Map created specificaly to have…