I have a character rig that I rigged in an arrow shaped T-pose. When I make his arms go to the side, I must translate the shoulder joint away from his body for a natural look. How do I make it so that when I rotate his shoulder into a certain range, it creates translation? Am I doomed to redo the model/skeleton/skin? or is…
Hey Blond, I more or less solved the problem, which was the arm clipping with the body when the arms were at the side; I just rotated the clavicle and shoulder joint to make it look more natural... However, I have a new problem! Maybe you could help me out with this: When I do a quick render, some of the geometry is…
Show some pictures oof your problem maybe? I think I know the problem you're having since I,ve done a dew rigs myself but I need to see screen caps just to make sure...