Trying to troubleshoot a wrist JNT issue. On both IK and FK ctrls, the wrist acts like that, even though the weighting seems fine. Breaking connections on the Wrist Joint and re-Parent Constraining the Controls to the Joint makes it seem to work fine, but I lose the IK/FK blend. This rig was creeated using the DNS…
Further troubleshooting, taking in arharmlesspie's and Biomag's suggestions: Observations: 1) Switching Interp Type AFTER I move the joint with either IK or FK control "restes" and fixes the hand. 2) Hitting "Update" on the 'Parent Constraint Offset Targets" resets and fixes the hand. Further fidgeting in the attributes…
I don't have maya at home, so I can't diagnose the issue directly, but I can tell you how it looks to me. I looks like your bind joint for the wrist isn't properly parented to the ik/fk wrist joints, but the fingers were successfully parented. Check your wrist bind joint to see what contraints are on it. Sorry if I missed…