Hey guys, I'm currently working on a game in which I've been asked to animate this DNA strand as if it were unfolding. Since my background in animating only consists of (simple) animations of characters I wasn't entirely sure how to approach it. First I tried dummy boxes thinking it was a good idea to let them follow the…
I don't think you can use the twist modifier for the game engine. Unless you are exporting a Morph Target per frame. This is just a bunch of dummies linked top to bottom.
I'm not sure I understand the issue you were having with the twist modifier... were you starting with the unfolded version & trying to bend it into a helix, or the other way around? Starting with it unfolded will be cleaner.