The 'pinching' and second image with wireframe. I used soften normals within Maya and got this result. I unlocked normals, set to face tried every option up there. Got nothing from it. This isnt the only location I got this artifact from on my model.
To clarify, Ctrl + F9 will convert to vertices. In case you didn't know JamieRain, here are some useful Maya hotkeys to speed up your selection process: F8: Object Mode F9: Vertex Mode F10: Edge Mode F11: Face Mode F12: UV Mode Pressing CTRL then one of the buttons above (other than F8 ) will convert your selection to the…
This is awesome but do I have to edit every vertex one by one with the pivot tool? I think I seen an image in your thread and in 3ds Max someone just pressed three buttons and all of them switched.
The surface continuity got broken too much, hence you see those artifacts. The only way you'll get cleaner smoothed mesh is by adding more supporting edges to help hold its form. I recommend you make circle with 8 or 16 sides. The edges would be spaced out more evenly and it's easier to connect to rectangular outlines as…
That looks as expected with the differences of continuity with the insert. You can sort of hack around this by transferring normals from a continuous cylinder and doing some hand edits.